Computer Graphics Laboratory ETH Zurich


Game Programming Laboratory - SS11 - Schedule

Schedule Schedule | Assignments | Presentations & Demos

Each of the lectures will usually consist of the following three parts: a lecture on a general topic, information about the project structure, and a practical exercise part. In addition, meetings of the game teams with the supervisor to discuss the progress of the projects are held.

This presents a preliminary schedule and will be updated during the course of the lecture.

22.02.11 Course introduction, overview of game design, and conceptualization
Overview of project structure; game theme
Choose groups
Assignment: brainstorm 5 ideas with your teammates
01.03.11 Formal elements, dramatic elements, and technical elements
Soft skills
Students present 5 ideas out loud -- one sentence per idea (no presentation)
08.03.11 Understanding fun and Prototyping
Student presentations - Pitch of the game idea
15.03.11 Field trip: history of games
22.03.11 Student presentations - Formal game proposal + physical prototypes
29.03.11 Exercise block I:
XNA engine setup, threads, and content loading
Libraries for XNA
Useful tipps and tricks
05.04.11 Exercise block II:
From Maya to XNA
12.04.11 Student presentations - Interim demos
19.04.11 Artifical Intelligence, sound, and controls
27.04.11 (Easter)
03.05.11 Lecture: Playtesting
Exercise: Q&A session
10.05.11 Student presentations - Alpha release demos
17.05.11 Student presentations - Playtesting results
Course evaluation
24.05.11 Functionality / completeness / balance

Course evaluation discussion
31.05.11 Final public presentations

Assignments Schedule | Assignments | Presentations & Demos

The following assingnments will be given in class, and have to be completed by the shown dates. Most of them involve adding a chapter on a specific topic to the game project document.

Due date
March 7, 5pm Rough draft of the project proposal added to game notebook
March 14, 5pm Formal project proposal (final draft) added to game notebook
March 21, 5pm Prototype chapter added to game notebook
April 11, 5pm Interim report chapter of game notebook
May 9, 5pm Alpha release chapter of game notebook
May 16, 5pm Playtest chapter of game notebook
June 3, 5pm Conclusion chapter of game notebook
Demo Video

Presentations & Demos Schedule | Assignments | Presentations & Demos

At the following dates presentations or demos will be given by the students during the class.

March 8 Pitch of the game idea
March 22 Formal game proposal and prototypes
April 12 Interim demos
May 10 Alpha release demos
May 17 Playtest presentation
May 31 Final public presentation