attach(MeshType &_m) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
cleanup(MeshType &_m) | Uniform::Sqrt3T< MeshType, RealType > | [inline, protected, virtual] |
detach(void) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
init_weights(size_t _max_valence=50) | Uniform::Sqrt3T< MeshType, RealType > | [inline] |
name() const | Uniform::Sqrt3T< MeshType, RealType > | [inline, virtual] |
operator()(MeshType &_m, size_t _n) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
operator()(size_t _n) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
prepare(MeshType &_m) | Uniform::Sqrt3T< MeshType, RealType > | [inline, protected, virtual] |
subdivide(MeshType &_m, size_t _n) | Uniform::Sqrt3T< MeshType, RealType > | [inline, protected, virtual] |
SubdividerT(void) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
SubdividerT(MeshType &_m) | Uniform::SubdividerT< MeshType, RealType > | [inline] |
~SubdividerT() | Uniform::SubdividerT< MeshType, RealType > | [inline, virtual] |