Computer Graphics Laboratory ETH Zurich

ETH

Student Alumni

AS 2023

Vukasin Bozic
Image and Video (Re)Colorization with Latent Diffusion Foundation Models
Göksel Mert Çökmez
Deep Perceptual Video Quality Metric
Laura Wülfroth
Learned Keyframe Interpolation
Sergio Sancho Portolés
Vorticity-Preserving Methods for Efficient Fluid Simulation
Benjamin Gundersen
Expressed Emotions in Session Based News Article Recommender System
Max Fruehauf
Quad-dominant Meshes for Inverse Rendering
Jennifer Schürch
Realtime Facial Retargeting for Visual Effects
Eric Mink
A Learned Style Representation
Dario Mylonopoulos
World-space Reservoir-based Spatio-temporal Importance Resampling for Next Event Estimation
Kehan Xu
Guided Scatter Decision for Volume Rendering
Dano Roost
Realtime High-Quality Face Capture from Monocular Cameras
Shubham Kumar
Design and Training of Efficient Transformer Networks
Zhaowei Gao
A Stronger Baseline for Video Deinterlacing
Mateusz Nowak
NOLANA: Novel Latency Aware Network Acceleration
Thomas Poyet
Neural Implicit Greens Function for Elliptic PDEs

SS 2023

Oliver Schwarzenbach
Personalized Scene-Aware Chatbots in AR
Fabian Landwehr
Controllable Neural Language Generation
Lucas Teissier
Audio-Based Facial Animation and Retargeting
Jackson Stanhope
Patch Based Facial-Micro Details
Burim Dervishaj
Face Swapping with Diffusion Models
Bardh Dervishaj
Semantically Controlling Environments for Natural Editing
Rares Constantin
Multi-Modal Dialog Act Classification for Improved Digital Character Conversations
Wang Yuxuan
METASIN: Empowering ReLU Network with Periodicity
Yan Walesch
Predicting Tracking Performance of AR Image Markers
Haitong Shi
Stylized 3D Scene Representation from Scanned Environments
Noureddine Gueddach
Runtime Motion Adaptation for Precise Locomotion in Dynamic AR Environments
Jens Eirik Saethre
Tunable and Entropy-Constrained Hybrid Implicit Neural Representation for Video
Mingyang Song
Deep Proxy Codec and Preprocessing for Video Rate-distortion Optimization
Alan Tirado
Knowledge Distillation for Fast and High Quality Human Pose Estimation
Stefan Jokic
Robust Face Swapping using a Canonical Face Representation
Véronique Kaufmann
Controllable Face Manipulation With Diffusion Models
Matthias König
Data Augmentation for Neural Motion Modeling
Tamara Gini
Pathfinding and Localization in AR from Floorplan Data
Luke Smith
Motion Priors for Pose Estimation and Animation Workflows
Lucas Habersaat
Emergent Stories in AR Environments
Christopher Raffl
Emotion-Induced Speech Synthesis using Deep Learning
Nicolas Hochuli
Neural State Estimation for Electric Actuators
Andre Gaillard
Distillation of Denoising Networks
Vithurjan Visuvalingam
Recommending Summarized News Articles on Social Media Platforms
Sascha Forster
Collision-Aware Animation Editing in Dynamic AR Environments
Lam Nguyen Thiet
A Comparative Study of Autoencoder-based Approaches for Neural Style Transfer on Volumetric Data
Marko Nikic
Evaluation of Facial Animation Retargeting

AS 2022

Michael Keller
Planning and Intelligent Behavior for AR Characters
Aleksandar Milojevc
Automated simulation mesh preparation for facial and dental treatments
Rajat Prince Thakur
High-Quality Animation of Semantic Neural Head Models
Valentin Weiss
Multi-Task Knowledge Distillation towards real-time Natural Image Matting and Depth Estimation
Anver Khusainov
Improving Advertisements on Social Platforms using Negative Keywords
Ge Cao
Differentiable Ferrofluid Simulations and Optimizations
Lea Reichardt
Cost-Aware Adaptive Sampling

SS 2022

Martin Tschechne
Multiview Enhancement for Generating Atlases - Deep Image-Based Sanssouci
Carlos Gomes
Video Compression with Entropy Constrained Implicit Neural Representations
Seyedmorteza Sadat
Leveraging Alternative Perspectives on Generative Adversarial Networks (GANs)
Robin Wiethüchter
Adaptive Augmented Reality Assistance
Anton Rael
Diffusion Models for Face Swapping
Lixin Xue
High-Fidelity Neural Head Geometry and Appearance
Mengdi Wang
Exploration of deep features for neural style transfer in 3D
Manuel Serquet
Using Low-Discrepancy Sampling to Improve Path Guiding
Andrej Ivanov
Video matting using a pre-captured video of the background

AS 2021

Chen Yang
Position Optimization for Intelligent AR Characters
François Costa
Deep Learning of High-Resolution Fluid Datasets via Adaptive O-CNNs
Pascal Chang
Motion Estimation in Frame Interpolation
Alexandre Cavaleri
Photorealistic Neural Appearance Transfer
Sebastian Winberg
Dynamic Facial Hair Capture
Julien Tinguely
Visual Data Compression with Compact Implicit Neural Representations
Riccardo Uslenghi
Exploring Frequency Aware Machine Learning Techniques for Discontinuous Fluids Data
Cheuk Yu Chan
Simulating Ad Performance on PPC Platforms
Thomas Lang
Intelligent Characters for Next-Gen AR in Museums
Gauthier de Chézelles
Web-based Plastic Surgery Pre-visualization using a Conditional GAN
Nicolas Hoferer
Controllable Face Swapping

SS 2021

Menta Renato
Geometric Neural Style Transfer
Costanza Maria Improta
Unsupervised Learning Towards Rendering Alternatives - Deep Image-Based Sanssouci (ULTRA-DIBS)
Silvia Nauer
An Efficient, Energy Preserving, Boundary Respecting Fluids Solver
Yingyan Xu
Facial Appearance Capture with a Discrete 3D Light Representation
Sinan Ibrahim Bayraktar
RGB based 3D Teeth Reconstruction and Tracking
Rudolf Varga
Learning Graph Theory with Embodied Interaction in Virtual Reality
Li Minchao
Pass-Align-Refine: A Multi-Step Coarse-to-fine Pipeline for Smoke Keyframe Animation
Agon Serifi
3D Face Reconstruction In-The-Wild with Deep Geometric Refinement
Xiaojing Xia
3D Face Reconstruction using Multi-modal Data
Timo Laudi
Data-driven Pose Editing with Deep Learning
Jan Leutwyler
Improving Teeth Treatment with Mixed Reality Glasses
Daoye Wang
Multiview Consistent GAN
Leonardo Del Giudice
Experience Management with Story Agents
Daniel Peter
Deformable Solid Simulation for Medical Mammoplasty
Olivier Bitter
Deep Face Segmentation and Blending
Renato Menta
Geometric Neural Style Transfer

AS 2020

Alessia Paccagnella
Retargeting Videos for an Interactive Exhibition
Alain Hostettler
Combining Deep Denoising with Gradient-Domain Rendering
Hendrik Baatz
NeRF-Tex: Neural Radiance Field Textures
Melvin Ott
Denoising of Volumetric Effects
Nikola Kovacevic
DeepPersonality: Personality Trait Prediction Based on Smartphone Usage in the Wild
Marc Yanlong Zhang
Image Enhancement under Multiple Degradations
Xingze Tian
Explorative Study of Diffusion Curve Editing Tools
Jonas Stehli
Code-Mixed Speech Synthesis for Swiss Voice Assistant
Till Schnabel
Temporal Neural Scene Understanding
Samuele Decarli
Multiscale Forest Rendering for GIS
Vojtech Kabelka
Control Maps for Image Denoising

SS 2020

Felice Serena
Editing Fluids with Machine Learning
Michelle Woon
Neural Audio Compression
Valentin Scherer
In-Painting of Fluid Simulations
Jan Petrik
Learning Unsupervised Shape Recovery From Images
Nicolas Mesot
Personality Trait Prediction Based on Smartphone Data
Daniel Benesch
News Articles Recommendation Algorithms
Malgorzata Lazuka
Deep Neural Networks for Visual Dubbing
Luca Campanella
Argument Browser - A tool for pluralistic discourse
Nicholas Ingulfsen
News Globe - Visualization of Geolocalized Information in Augmented Reality
Rafael Boduryan
Spatial and Temporal Analysis of Warm Conveyor Belts and their Impact on Atmospheric Air Flows
Karlis Martins Briedis
Video Frame Interpolation and Rate Conversion
Sven Knobloch
Exploring Emergent Narrative from a Complex System Perspective
Nicholas Dykeman
Ad' Some Style: Automatically Generating Advertisement Text Using Website Data
Ali Uzpak
Long-term Visual Localization
Thomas Etterlin
Deep Learned Super Resolution for Non-Integer Scaling Factors
Shruti Shyam
Deepfake Detection
Alexander Lelidis
Invisible to Machine Perception: Attacking Pose Estimators with Attribution Methods
Michael Bernasconi
Deep Image Restoration and Reconstruction

AS 2019

Ana Dodik
Adaptive Light Transport Simulation using a Spatio-Directional Mixture Model
Alberto Pennino
Rendering Alternative DeepImage-based Sanssouci (REAL-DIBS)
Philipp Kopp
3D Face Reconstruction in the Wild
Jesús Martín Berlanga
Efficient Deep CNN for Transport-Based Neural Style Transfer
Manuel Meier
Monitoring Physiological Signals During Outdoor Activities at Various Levels of Altitude
Gengyan Li
Neural Reflectance Model for High-Fidelity Facial Appearance Synthesis
Lasse Lingens
Metaheuristics Based Automatic 2D Animation
Aurel Gruber
Interactive Sculpting of Digital Humans
Philipp Rimle
Contextual Video Captioning

SS 2019

Miriam Tschanen
Parameterized Narrative-Driven Character Animation
Yi-Lu Chen
Reducing Numerical Dissipation of Euler Equations for Computer Graphics
Xingchang Huang
Sketch-Based Proto-Typing for Smoke Simulations
Robin Vaaler
Exploring Latent Space Motion Compensation
Mehak Gupta
Camera based Hand Tracking for 3D Animation
Bjarni Hannesson
Ice Formation in Liquid Simulations
Zhilin Cai
Robust Live-Action Denoising using Kernel Predicting Networks
Florian Morath
Learning-based Calendar Scheduling
Andreea-Maria Radoescu
Model-Based Eye Region Reconstruction
Hugo Perrin
Reinforcement Learning for Adaptive Sampling
Jonathan Granskog
Neural Scene Understanding
Pétur Helgi Einarsson
Character Control for Virtual Production
Fabienne Christen
Efficient Colorized Stylization of Smoke Simulations
Andreas Emch
Emotion Predictor: Machine Learning Based Prediction of Emotions using Facial Features
Robin Bader
Extraction and Visual Analysis of Potential Vorticity Banners around the Alps
Xianyao Zhang
Scene-Space Denoising with Neural Networks

AS 2018

Alba Maria Rios Rodriguez
Parameterized Narrative Activities
Simon Biland
Exploring Frequency Aware Machine Learning Techniques for Discontinuous Fluids Data
Jonathan Meier
Sub-grid Liquid Surface Tracking With Cut-Cells
Pierre Beckmann
Story understanding and generation with deep learning
Daniel V. Sampaio
An Efficient Boundary-Respecting Streamfunction-Vorticity Solver
Christoph Maurhofer
Proportions Estimation for Automatic Augmentation of Digital Costumes from Monocular Images
Qinzhu Xu
Reconciling Fluid Flow Visualization Techniques and Smoke/Liquid Renderings in Computer Graphics
Ribin Chalumattu
3D Animation Controls based on Body Motions
Raphael Imahorn
Visual Analysis of Asteroid Ocean Impacts
Prashanth Chandran
High Quality Facial Database Registration and Its Applications
Julia Giger
Learning Video Compression based on Frame Interpolation
Raphael Anderegg
Character Animation Using a Phone
Peter Simon
Emergent Play with Autonomous Agents

SS 2018

Yeyao Zhang
Automatic Script Analysis for VR Stories Authoring
Jingwei Tang
Data-driven Methods for Image Matting
Niclas Scheuing
Real Time Hiding of Physical Objects in AR
Jonathan Gan
Burst Portrait Deblurring: Towards New Paradigms in Burst Enhancement
Mauro Guerini
Optimized Patterns for Integration in Rendering
Benjamin Bürgisser
The ETH Game - Facilitating Student Communities through Gaming
Mauro Rafael Bamert
Improving Video Streaming with Deep Learning
Federico Cervellati
AR Toolbox for Flow Visualization using Hololens
Henry Raymond
Emergent Narrative through Reasoning Agents in Location-Based Multiplayer Games

AS 2017

Rishu Agrawal
Synthetic to Real Data Generation
Jessica Falk
Story-Aware Conversational Characters
Ji Hwan Youn
DeepScale: Image Downscaling with Data-driven Priors
Ioana Pandele
A Learning-Based Approach to Consolidate and Super-Resolve Point Clouds
Matej Hamas
Anatomically Body Model Estimation from Images
Marie Woon
Combining Intelligent Tutoring Systems and Automatic Story Generation for Personalized Tutoring with Mobile Robots
Patrick Misteli
Emergent Play with Interactive AR Characters
Isabelle Roesch
Deep Learning and Visualizations for Weather Forecasting

SS 2017

Marcel Marti
Computer-Assisted Authoring of VR Stories
Irene Baeza Rojo
Artistic Blending of Images and Caustics
Dominik Borer
Learning Feedback Control Policies for Simulated Characters from Hand-crafted Key-framed Animations
Delio Vicini
Gradient-domain Rendering of Clouds
Sandro Ropelato
Intelligent Tutoring System for a Driving Simulator
Rastislav Starkov
Time-Resolved Path Tracing in Participating Media
Nelly Afonso
Towards a Data-Driven Simulation of Spelling Behavior
Jonas Krucher
Procedural Population of Naturalistic Environments for Real-Time Applications
Manuel Braunschweiler
Story-Aware Interactive Characters
Marcel Ludi
Synthesizing Animation from 3D Layout Poses

AS 2016

Himanshu Jain
Shape Estimation and Retrieval with Deep Learning
David Niggli
Augmenting play rooms with intelligent digital playmates
Shuang Wu
3D Motion Synthesis for Pose Estimation under Player-Player Occlusions
Byungsoo Kim
Learning Structured Representations for Geometry
Simon Kallweit
Learning High-Order Scattering in Rendering from Data
Radek Danecek
Clothed Shape Estimation of Soccer Players

SS 2016

Tizian Zeltner
Light Stippling and Halftoning
Rafael Wampfler
Engagement Detector: Modelling engagement dynamics in virtual environments
Jan Marti
Interactive and non-linear Storytelling: Simulation and visualization of user behavior and story generation
Renzo Roth
Music-driven Character Animation
Christos Sakaridis
Kernel Coordinates
Jascha Grübel
Local Edits in Procedural Models
Ming Zheng
Continous Example-Based Stroke Synthesis and Deformation for Animation Stylization
Thomas Müller
Modeling and Rendering Heterogeneous Granular Materials
Nicolas Märki
Efficient Video Segmentation in Bilateral Space

AS 2015

Christoph Zuger
Background Aware Real-Time Keying
Cléa Benz
Expressive 3D Animations
Jonas Zehnder
A Computational Design Tool for Growth-Based Modeling of Printable Rod Structures
Marco Ancona
MineTime: A cognitive system for groupware calendar optimization
Ivo Nussbaumer
Movie-Script based Recommender System

SS 2015

Benedikt Bitterli
Informed Choices in Primary Sample Space
An-phi Nguyen
Watlets: Computational Design of Water surfaces
Christoph Züger
Background Aware Real-Time Keying
Moritz Geilinger
Computational Design and Fabrication of Compliant Mechanisms
Nicolas Imhof
Real-time rendering of proxy based 3D painting using fin textures
Stephan Müller
Quantifying and Predicting Collaboration in Shared Virtual Worlds
Sabina Schellenberg
Simulation of Secondary Motion for Articulated Elastic Solids Using Adaptive Subspace Bases
Xu Xianghao
Precomputing Environment Semantics for Complex Character Interactions

AS 2014

Simone Meyer
Phase-based Frame Rate Upsampling

SS 2014

Remo Dietlicher
Synthesizing and Controlling Sub-particle Surface Structure
Rudolf M. Schreier
Augmented Reality on a Transparent 3D Display
Lukas Beyeler
Mikado: Which objects to pick up in a safe way?
Nicholas Pleschko
A Data-Driven Approach to Simulation and Design of Shaped Fireworks
Frederik Mutzel
Parameterized Modeling for Sketch-Based Specialization
Vittorio Megaro
FlexiFrames: Computational Design and Animation of Generalized Bar-Joint Frameworks
Stephania Deflorin
Image-based Analysis and Simulation of Blood Flow in Eye Vessels
Daniel Zimmermann
Complex Locomotion Tasks for Physically-Simulated Virtual Humans
Adrian Blumer
Modular Radiance Transfer for Trees
Damien Gauge
Automatic Linkage Design for Physical Characters
Jakob Progsch
Artistic Control for Physics-Based Character Skinning
Riccardo Roveri
Example-based Geometry Brush

AS 2013

Stefan Götschi
Strain Aware Facial Mesh Reduction for Displacement Map Estimation
Raoul Dessovic
Foreground Extraction for Mobile Teleconferencing
Philipp Brüschweiler
Projection-Based Compensation of Complex Illumination Effects
Stefan Götschi
Automatic Creation of Blend-shapes and Displacement Maps
Marco Zimmermann
Multimodal Registration, Visualization and Analysis of Facial Medical Data
Alessandro Felder
Twiner - A Physics-based Approach for Synthesizing Vine Overgrowth
Dominik Giger
Single Camera Based Gaze Correction for Home Video Conferencing
Florian Angehrn
Master Camera Model Registration for Free Viewpoint Video
Manuel Sprenger
Voxel-Based Tree Reconstruction from Images

SS 2013

Philipp Brüschweiler
Projection-Based Compensation of Complex Illumination Effects
Patrick Sneep
Design of a Mobile Device for Appearance Acquisition
Alexander Steiner
Efficient Optical Flow on a GPU
Severin Klingler
A screening tool for children at risk of developmental dyscalculia
Werner Randelshofer
High-Resolution Light Field Matting

AS 2012

Daniel Saner
Combining High-Speed Asynchronous Capture Devices with Traditional Cameras
Martina Dümcke
Video-Based Object Boundary Detection
Sandro Mani
Computational Design of Tensegrity Figures
Ulrich Müller
Efficient Stereoscopy from Light Fields
Jan Rüegg
DuctTake: Spatiotemporal Video Compositing
Stefan Wenger
View-Dependent Adaptive Resolution in SPH
Federico Perazzi
Fisheye-Camera Array Calibration
Christian Schulz
Make Me Dance: Towards Human Motion Enhancement in RGB+D Videos
Fabian Kulman
Wetting Effects for Particle-Based Fluids in Video Games

SS 2012

Matthias Bühlmann
Remote rendering and efficient streaming of high-end 3D graphics for interactive applications on devices with limited rendering capabilities
Lars Schnyder
Composition, Mixing, and Overlay in Stereo 3D
Christine Shiqi Chen
Computational Sports Broadcasting: Automated Director Assistance for Live Sports
Patrick Sneep
Design of a Mobile Device for Appearance Acquisition
Etan Kissling
Augmented Reality on Hand-Held Devices
Marcel Weber
Cartoon Physics Simulation
Matthias Röthlin
Adaptive Particles for Real-time Turbulent Fluids
Simon Wenner
Music Retargeting and Synthesis
Thomas Siegrist
Stereoscopic Perception of Material Reflectance
Christian Schumacher
Example-based Simulation of Elastic Solids and Shells
Fabian Hahn
Rig-Space Physics
Thomas Houit
The Magic Lens: Refractive Steganography
Matthias Hofstetter
Temporal Pattern-Based Active Marker Identification and Tracking Using a Dynamic Vision Sensor
Michael Morandi
Directional Occlusion Volumes

AS 2011

Philipp Simmler
Lighting and Shadowing Methods for OverCoat
Philipp Keller
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
Silvan Tschopp
Facial Performance Appearance Capture and Rendering

SS 2011

Benjamin Müller
Analytic Lighting in the Presence of Participating Media
Samuel Muff
Stereoscopic Surfaces
Kaan Yücer
Content-aware Image and Video Alignment
Stefan Geiger
An Immersive 3D Augmented Reality Lens
Stefan Wanger
Material Models for Large Deformations
Thomas Kiser
Caustic Art
Andreas Burch
Perception-based Video Filtering
Lukas Stuker
Enhancing and Rendering Turbulent Water
Samuel Hänger
Free-Viewpoint Rendering From Video
Umut Uyumaz
Shape from a Symmetric Sketch
Jeronimo Bayer
Nonlinear Elastons
Liana Manukyan
Meshless Simulation of Thin Shells
Martin Sebastian Senn
Paint Stroke Localization for 3D Painting

AS 2010

Peter Bucher
SPH Based Shallow Water Simulation
Changil Kim
Scene Reconstruction from a Light Field
How Bowles
Efficient Real-Time Stereoscopic 3D Rendering

SS 2010

Fabio Zünd
Learning facial expressiveness
Pascal Goffin
Fast Ray Tracing of Line Primitives
Daniel Wolfertshofer
Images from Self-Occlusion

AS 2009

Marcel Müller
A 3D-TV Application for Sports
Sandro Bünter
A System To Analyze Cartoons Strokes

SS 2009

Claudia Kuster
Contour Detection and Artistic Paint Stroke Rendering
Serkan Bozyigit
Creating and Capturing 2D Fluid Phenomena
Remo Frey
Texture Enhancement for Video-based Rendering
Christoph Huber
FEM-Based Elasticity Using Quasi-Conformal Deformations
Martin Kohli
Time-dependent Visualization of Reactions in Metabolic Networks
Benjamin Berger
Physically-based Face Model

AS 2008

Moritz Bächer
Inverse Modeling of Facial Contact
Andri Bühler
Model Reduced Fluid Simulations with Extended Boundary Conditions in 3D

SS 2008

Gioacchino Noris
Computer Assisted Cartooning
Basil Fierz
Real-time Fluid Simulations with Wavelet Turbulence
Marcel Meili
Setup-free interactive texture mapping
Dario Poggiali
Parallel Geometry Processing
Sercan Kirac
Volumetric Mesh Generation
Alessandro Rigazzi
Advection of Sampling Grids for Efficient Computation of Trajectory-Based Quantities
Thomas Oskam
Visibility Transition Planning For Real-Time Camera Control
Ivan Appert
A Simulation Framework for Hybrid Mesh-based and Meshless Discretizations of Deformable Models
Pascal Rota
Boolean Operations on Point Set Surfaces
Lukas Novosad
Eye Simulation
Markus Liechti
Development of Graphical Interface for a Phoneme based Dyslexia Therapy
Christoph Baumann
Acquisition and Modeling of Human Body Shapes
Alessandro Rigazzi
Advection of Computational Grids for Efficient Computation of Lagrangian Quantities
Manuel Lang
Real-time Face Animation

AS 2007

Thomas Nescher
Data Analysis and Model Optimization for Dyslexic-Learning
Tanja Käser
Visualization and Simulation for a Virtual Rowing Boat Environment
René Jacober
Interactive Local and Global Deformations
Thomas Nescher
Data ANalysis and Model Optimization for Dyslexic-Learning
Basil Weber
Urban Simulation for Games
Sacha Bäbler
3D Radon Transform an a State-of-the-Art GPU Architecture

SS 2007

Roni Oeschger
Hybrid Meshless and Mesh-Based Discretizations
Oliver Müller
Control of Particle Systems
Simon Bucheli
Holograms vs. Light Fields
Roland Angst
Control Algorithms for Interactively Animated Fluid Characters
Peter Hess
Extended Boundary Conditions for Shallow Water Simulations
Robert Carnecky
Interactive Skeleton-Based Character Deformation
Jens Puwein
Dynamic Appearance-Space Texture Synthesis
Marcel Germann
LiberoVision - Video-based rendering methods
Marco Feriencik
LiberoVision - Interactive Application

AS 2006

Daniel Germann
Top-Down Collision Detection for Multilevel Deformable Models
Roger Bugmann
Topology-aware Streamsurface Generation
Rolf Adelsberger
Improving Discontinuities in Depth Maps Using Color Segmentation
Judith Gull
Dynamic Bayesian Networks for Spatial Context Gesture Model
Sebastian Martin
Spherical Parameterization Using Electrostatic Field Lines

SS 2006

Roger Bugmann
Topology-aware Streamsurface Generation
Oliver Büechi
Out-of-Core Multi-Resolution 3D Video Editing
Oliver Müller
Implicit Integration for Point-Based Thin Shells
Balint Miklos
The Medial Axis and Curvature Flow
Andreas Horni
Melting of Highly Detailed Deformable Objects

AS 2005

Daniel Knoblauch
Desktop-based Tele-Immersion
Olivier Chassot
Collision Detection between Fracturing Objects
Hermes Lanker
Self-Collision Detection for Cloth Simulation

SS 2005

Christian Vögeli
Analysis and Optimization of Spatial and Appearance Encodings of Words and Sentences

AS 2004

Gasser Dominique
Particle-based Melting & Freezing of Solid Objects

AS 2023

Julia Gschwind
Attention for Visual Sound Source Localization
Marc Matter
Playful Interactions with Scene-Aware AR Characters
Yitong Xia
Video Stylization with Image Diffusion Models
Andri Bernhardsgrütter
Visual Sound Source Localization
Haitao Yu
Procedural Dataset Generation for Monte-Carlo Denoising
Yumi Kim
A Comparative Analysis of State-of-the-Art 3D Face Reconstruction Algorithms
Hsiu-Chi Cheng
Positioning Objects for Scene Editing
Ayumi Ehgartner
Arbitrary Marker Detection and Tracking For Helmet Mounted Cameras
Xingzhou Pang
Alignment of Before and After Face Capturings
Sven Pfiffner
Reduced Reality Aesthetics
Cashen Adkins
Teeth Tracking for Dental Treatments using Mixed Reality
Damian Moser
Student Performance and Happiness Monitoring
Curdin Schenkel
Tracing Rays Are Imagining Nerfs - Deep Image-Based Sanssouci
Timothe Laborie
Argument Extractor from News Articles
Gabriel Hug
Neural Alignment of Screenplay and Subtitle Data
Fabian Brülisauer
Exploration Behavior for Autonomous AR Characters

SS 2023

Geventh Vignendra
Automated Aorta Segmentation and Evaluation
Junzhe Tai
Guiding Intelligent Ad Text Creation in Online Advertising
Philipp Gerstner
Predicting Chatbot Emotions for User-Centered Chatbot Emotion Modelling
Kevin Thommen
What is Your Emotion? Analyzing the Emotional Journey in Exergames
Ahash Thamilmaran
Analysis of Image and Video Quality Algorithms
Gianluca Figini
DeepEXR resampling
Philipp Scherer
3D Generative Modeling Data Augmentation for Enhanced Few Shot Training of Face Swapping Models
Danny Camenisch
Diffusion Model Architectures for Weakly Paired Data
Jan Grunder
Denoising Data Augmentation Using Analytic Distributions
Bastien Husler
Face Editing in Texture Space
Amos Herz
Exploring Applications of the NPC Engine MCTS Planner
Timon Herzog
Improved Blending with Parameterized Animations
Marlene Bätschi
Optimizing Video Encoding Parameters through Machine Learning
Dillon Elste
Animation Synthesis for Conversational Digital Characters
Sofie Kamber
Automating the Creation of Parallax Effects from Images
Di Zhuang
Blend tree support in parameterized animations
Fengshi Zheng
Multi-Resolution Hash Grids for Path Guiding
Luca Sichi
Cross-platform Real-time Visualization and Editing Interface of Breast 3D Meshes
Deheng Zhang
Controllable Artistic Style Transfer for 3D Scenes
Mathias Vogel
Synthesizing Mouth Movements from Audio
Lorenzo Rai
Teeth Tracking for Dental Treatments using Mixed Reality
Nereo Lauber
Bringing Everyday Objects to Life Using AR
Lukas Petersson
Using Social Cues as a Reward for Adapting a Robot's Personality-Driven Behavior
Otar Regös
Intelligent Widgets showing Recommendations for News Articles
Federico Mantovani
Developing a Metric to Assess Lip-Syncing Quality
Alessandro Abbate
Assessing Psychotherapy Sessions using Speech Recording
Zefan Holliger
Eye Gaze Animation of Digital Characters Based on Eye Gaze and Hand Gestures of Users
Sergio Sancho Portolés
An Efficient Boundary-Respecting Streamfunction Vorticity Solver
Bo Li
IPC-Based Contact Handling for Human Face Simulation

AS 2022

Lei Shu
Physically Based Real Time Neural Garment Simulation
Annika Öhri
Dyscalculia Recognition from Brain Scans Using Machine Learning
Fransiskus Yoga Esa Wibowo
Efficient Video Frame Interpolation
Davide Corigliano
Human Pose Prior for Data Generation in Learning Character Animation
Zhaowei Gao
New Adventures in Noise Modeling
Kehan Xu
Evaluation of Transmittance Sampling Techniques
Ashraf Emhemmed
User-friendly plate design automatization for cleft lip and palate
Raphaela Hyowon Kang
Style Transfer for Artists

SS 2022

Alexander Fairley
Web-based Rendering of Animated and Interactive 3D Avatars
Bastian Amrhein
Landmark Localization in Extreme Poses
Kevin Rohner
Animation Converter & Postprocessing for the Digital Einstein Platform
Sabesan Saatushan
Augmented Reality Application for the Assessment and Training of Hand Motion
Lucas Erlacher
Question & Answer Chatbot for the Digital Einstein Platform
Elham Amin Mansour
Noise Modeling
Yves Bischofberger
Inferring User Characteristics and Behavior from Camera Recordings using Deep Learning
Yannick Biehl
Image acquisition optimization for 3D intra-oral reconstruction
Sofie Daniels
Automated Aorta Segmentation and Evaluation
Nayanika Debnath
Adversarially-Enhanced Training Strategies for Face-Swapping Applications
Andre Emmenegger
NTSC Artifact Removal
Ningfeng Zhou
Facilitating Dental Treatments Using Mixed Reality
David Meyer
Audio-Domain Application of Identity-Swapping Architectures
Haoliang Shang
Unreal Faces
Johannes Herter
Navigating the latent space of simulation data via Deep Reinforcement Learning
Joshua Gloor
Unsupervised Learning Towards Rendering Alternatives - Deep Image-Based Sanssouci (ULTRA-DIBS)
Damian Camenisch
Video Neural Style Transfer
Lukas Hasler
Exploring Graph Network Based Physics Simulations
Lukas Nüesch
Intelligent retargeting
Kunyang Wu
A Visualizer for Path Guiding Algorithms
Omer Alkaya
Video compression artifacts perceptibility and quality assessment
Vadim Durnov
How is the News Feeling Today? Leveraging Emotional Flow in News Articles

AS 2021

Nadine Frischknecht
Intelligent Visualization Interfaces in Mixed Reality
Laura Wülfroth
Interactive Control in Frame Interpolation
Han Xi
Gradient-Based Attribution Methods for 3D Geometric Neural Style Transfer
Raphael Winkler
Deep Surface Normal Estimation From a Face Image
Marco Schöb
Federated Recommender Systems for News Articles
Joshua Aurand
Efficient Rendering of Implicit Mesh Representations for Neural Style Transfer
Vetterli Frawa
Automated Plate Design for Cleft Lip and Palate

SS 2021

Kajetan Pyszkowski
Deep Combing Detection
Eric Mink
Flexible Image Enhancement
Aleksandar Jovanovic
Automatic and Assisted Landmarking for Medical 3D Models
Robin Renggli
3D Face Modeling for Video Synthesis
Felix Yang
Object Detection and Information Retrieval in Mixed Reality
Yannick Schmid
Video Synthesis of Personalized Moderations
Gabriel Hug
How Accurate is the Speaking Words-Per-Minute Rate for Screenplays?
Deniz Yildiz
Neural Resampling
Andri Horat
Light-Weight Assessment of Hand Motion Using a Smartphone Camera in a Medical Setting
Tom Lausberg
An Efficient Streamfunction-Vorticity Solver for the Simulation of Viscous Fluids

AS 2020

Lucas Habersaat
Gradient-based Optimization for Inverse Terrain Simulatio
Ge Cao
Efficient shape optimization for fluid control
Jan Scholich
Extensible, Real-Time, and Privacy-preserving NLP Parsing for Text in the Time domain
Hrishikesh Ghodki
Learning Liquids for Large-Scale River Synthesis
Safira Piasko
On Reducing Numerical Dissipation of Euler Equations with Discrete Exterior Calculus

SS 2020

Ayumi Ehgartner
Visualizing the Movement of Space-Defining Elements in Performative Architecture
Maxime Raafat
Implicit Cut-Cells Implementation for Sub-Grid Liquids Simulation
Alexandre Cavaleri
Shadow Detection in Aerial Geo Data
Daniel Sparber
Neural Video Compression
Valdemar Thanner
Automatic Layout Generation of Visual Ads on Social Media Platforms
Luca Schweri
Neural Flow Data Inpainting for 2D Simulations and Real-World Flow Measurements
Nathalie Bäbler
Visual Analysis of Ocean Eddies in the Red Sea
Lukas Bösiger
Visual Transport Analysis of Atmospheric Air Flows at the Tropopause
Florim Memedi
Differentiable Volume Rendering
Viturin Züst
Data Collection for Swiss Voice Assistant
Matthieu Ehlers
I Know What You Are Doing: Large Scale Collection of User Data on Smartphones

AS 2019

Francesco Lässig
Machine Learning based Prediction of User Performance and Heart Rate in the Game ExerCube
Tatiana Gerth
Visualizing Calendar Information with Augmented Reality
Lucas Habersaat
Inverse Terrain Simulation
Felix Lunzenfichter
Text-to-Text Translation for Swiss Voice Assistant
Roy Schubiger
Towards Federated Learning Algorithms for Online Media Systems
Cedric Ettlin
Swiss Voice in Mycroft - Designing Skills
Andreas Brombach
Smart Audio Navigation for Public Bikes
Ferdinand Wittmann
A Streamlined Platform to Connect Flatmates
Yann Girsberger
Effective Cost Sharing for Federated Learning Framework
Thomas Etterlin
Deep Learned Super Resolution for Non-Integer Scaling Factors
Xingze Tian
Progressive Rendering of Transparent Integral Surfaces
Ramon Witschi
Scalable Real-time Raycasting of Line Features
Walser Bernhard
Website Layout Recommender System
Orhan Saeedi
Visualizing Tactical Analysis in Soccer

SS 2019

Jan Wiegner
Deep Edit Propagation for Videos
Christian Scherer
VFX Shot Comparison
Lea Fritschi
Visualizing the temporal evolution of the universe from cosmology simulations
Agon Serifi
Spatial and Temporal Upsampling of Meteorological Data with Deep Learning
Florian Ettinger
Browser Gaze & Emotion Detection
Yannick Rosskopf
Smart Paper - Augmented Reality Content on Paper Surfaces
Philipp Ott
Storytelling with StoryCity
Maximilian Wolfertz
Visualizing Markerless Body Motion Capture with Digital Avatars
Lucas Brunner
Anti-recommendation Engine for News Articles - Fighting the Filter Bubble
Nikola Kovacevic
Emotional Responsive GUI: Visualization of User Emotions on Android Devices
Janik Lobsiger
Human Body Tracking on Mobile Phones: A Comparative Study
Yiming Cai
Semantic Checking
Robin Bisping
Knowledge Aware Web Content
Martina Kessler
High-dimensional Flow Visualization in Uncertain Cell Data
Sebastien Foucher
In-painting of 3D Flow Data Using Machine Learning
Sutao Wang
Detecting Anomalies in the Feature Film Production Pipeline
Irfan Bunjaku
Image-Based Smoke Reconstruction
Nicolas Marchal
Super Resolution in Post Production
Xiaotang Du
Deep Semantic Role Labeling on Movie Scripts

AS 2018

Philipp Kopp
Analysis and Improvement of Facial Landmark Detection
Xingchang Huang
Sketch-based 3D Density Field Reconstruction
Nikola Dodik
Population Monte Carlo for Light-Transport Simulation
Bjarni Hannesson
Velocity Field Topology in the Circular Restricted Three Body Problem
Ke Li
TensorAutoVis - Towards Automatic Multivariate Tensor Visualization
Melvin Ott
Lagrangian Breaking Waves
Alain Hostettler
Approximate Flow Maps for Efficient Light Transport in Lagrangian Scalar Fields
Bastian Morath
Performance Predictor: Machine learning based prediction of user performance in the game 'Plunder Planet'
Zhu Yiqing
Geometry-Conformed Modifications for Cut-Cell Methods in Fluid Simulations

SS 2018

Li Gengyan
Flow simulation of Heart Valves
Marco Crespi
Towards Interactive Visualization for Deep Learning
Cyrill Hedinger
Improving Phase-Based Frame Interpolation for Video
David Haldimann
Inferring Human Body Parts and Correlations from Images, Point Clouds and Meshes
Marilou Beyeler
Exploring Information Visualisation for Calendar Data
Livio Steiner
Reducing Numerical Dissipation of Euler Equations for Computer Graphics
Michael Bernasconi
Coupling Sand and Water Simulations
Patrick Schwarz
Wavelet-Turbulence Implementation on the Chimera Framework

AS 2017

Olivier Biterro
Tanglible mobile game programming environment
Hendrik Baatz
Sampling Patterns for Denoising in Rendering
Virginia Ramp
Implementation and Evaluation of Skinning Methods
Lukas Rahman
A Network Architecture for Point Cloud Classification through Automatic Depth Images Generation
Simone Guggiari
Making Simulated Characters Accessible in Unity
Silvan Melchior
DeepHands2D - Hand Tracking from Monocular Images
Ali Balkis
Hand Segmentation from Monocular Images
Simon Biland
Anatomically Base Body Part Modelling and Fitting
Michael Flückiger
Performance Enhancement of the Vision System for the Augmented Reality Thymio Robot

SS 2017

Jodok Vieli
Novel Interfaces and Visualizations for Authoring Virtual Reality Stories
Nicolas Huart
Human 3D Pose Correction for Body Fitness
Thomas Wolf
How to Refine 3D Hand Pose Estimation from Unlabelled Depth Data
Jérôme Holbein
Visual Comparison of Inertial Particle Dynamics
Simon Frasch
A Review of Transimmatence Estimators for Rendering of Finite-Time Lyapunov Exponent Fields
Noël Rimensberger
Visualization of Clouds and Atmospheric Processes
Valentin Scherer
Visual Analytics applied to Tensors
Stephanie Christ
Particle-Based Advection for the Solution of the 2-D Vorticity-Velocity Euler Equations
Andreas Hug
Performance-aware Optimization of Mechanisms
Shaula Moeller-Telicsak
Episodic Interactive Story Creation

AS 2016

Dominik Borer
Intuitive Design of Simulated Character Controllers
Young Ban
Large Scale Display Using Mobile Devices
Luca Lanzendorfer
Physical simulation of rods for painterly stylization

SS 2016

Michel Breyer
A Design Tool for 3D-Printable Push Puppets
Sonja Tabea Menzi
Analysis of Adaptive Point Distributions and an Application to Image Stippling Stylization Learning
Guido Maiga
Expressive Animation In Interactive Stories
Byungsoo Kim
Learning based Geometry Processing
Daniel Valerio Sampaio
Data-Driven Fluid Simulation on Mobile Devices
Daphné Chopard
Data-driven assessment of mathematical abilities in a computer-based training environment
Lea Auf der Maur
Bringing Animation to the Storytelling Platform
Mike Jiang
Real time gaze interaction with a Middle VR and Unity based CAVE
Miriam Tschanen
Agent-Based Simulation of an Urban Trading Game

AS 2015

Raphael Haslebacher
User Interfaces for Video Cropping, Rotation and Stabilization on Mobile Devices
Chalumattu Ribin
User Interfaces for Color Grading on Mobile Devices
Dominik Borer
Silhouette based Surface Deformations

SS 2015

Raphael Inglin
Distributed Physics Simulation on Mobile Devices
Andrea Schüpfer
Building Story Worlds for Animated Stories
Dominiki Eugster
The Water Drop Stereo Camera: From Wide Field of View Macro Imaging to 3D Reconstruction
Romy Profanter
Texture completion for soccer players using a data-driven approach
Dominik Eugster
The Water Drop Stereo Camera
Sabir Akhadov
Jumping Photos Triggered by Accelerometer
Alexander Lelidis
Structure-Aware Surface Reconstruction with Sparse Moving Least Squares
Serge Balzan
Interactive Storytelling: Playback System
Michael Hutzli
A Camera Artifact Rendering Framework for Augmented Reality Applications
Florian Jacky
Gaze tracking for defocus blur in stereoscopic displays
Dzmitry Zhyhadla
Depth Reconstruction from Multiple Landscape Photos
Lennart van der Goten
3D WebGL Presentation Viewer and Editor
Daniel Luginbühl
Perceptual Color Transformations for Wide Color Gamut Video Coding

AS 2014

Nicolas Kick
Multiplayer Large-Scale AR Tower Defense Game
Álvaro Marco Añó
Statistical Analysis of User-created Game Levels
Cyril Steimer
Functional Crowds that follow Narrative Constraints
Stephan Müller
Statistical Analysis of Player Behavior in Minecraft
Samuel Oberholzer
CANVAS: Computer-Assisted Narrative Animation Synthesis
Benedek Vartok
Smart Brushes for Pattern Painting
Jessica Falk
Authoring Narratives for AR Characters
Milan Bombsch
Augmenting Ubiquitous City Elements for Mobile City-Wide AR Games
Tizian Zeltner
An AR Framework for City-Wide Treasure Hunting
Thomas Müller
Investigating Bundled Camera Paths for Video Stabilization

SS 2014

Marcel Marti
Designing a Multimodal Interaction Vocabulary for Interactive Narratives
Isabelle Roesch
Augmenting the City Skyline for Mobile AR Games
Mattia G. Gollub
Artist Controlled Warping of Fractals
Renzo Roth
Build your own transparent display
Damien Gauge
Asymptotic numerical methods for computational design
Christoph Züger
Static Multi Scale Maps
Andrin Jenal
Extended Exposure Time Simulation

AS 2013

Manuel Braunschweiler
Real-time Rendering of Complex 3D Paintings for Novel Video Game Visual Style
Felix Thaler
Parallel IISPH
Ming Zheng
Sparse-view shape reconstruction
Benjamin Rothenberger
Spherical Tracker for Augmented Reality using Sparse Features Detection
Marcel Marti
A Framework For Projection Based Augmented Reality Games
Nicolas Märki
Interactive Colorization for iPad
Raphael Weibel
Camouflaging with Perlin Noise: A study of camouflage through visual masking for projection systems
Marcel Luedi
Sing it: An automatic text-to-song conversion
Simon Greuter
Gradient Domain Texture Blending
Qi Guo
Optical Flow Estimation for Multispectral Images
Hagen Seifert
Life-size Transparent Telecommunication System
Simon Kallweit
Photon Beam Methods in Rendering

SS 2013

Gian-Peder Fasser
Design and Implementation of a Crossword Game for Dybuster
Markus Roos
Biosensors to Measure Student Engagement
Benedikt Bitterli
BSSRDF Explorer: A rendering framework for the BSSRDF
Raoul Dessovic
Hybrid Camera Calibration
Jorim Jaggi
Adaptive color balanced illumination for mobile augmented reality
Alessandro Felder
Approximate Energies for Rig-Space Physics

AS 2012

Christian Reiter
Interactive Tool for Stereoscopic Content Generation from Single Images
Selim Cinek
Fluid Sound Sculptures
Gábor Zogg
Magic Water: Experimental Analysis and Validation of Water Sheet Control in Free Space with SPH
Jan Marti
Background Subtraction with a Mobile Kinect
Sasa Tomic
Improving Depth Perception in Stereoscopic 3D using Bas-Reliefs
Claudio Röthlisberger
Kinect Mania
Nicholas Pleschko
Automatic Avatar Creation using Skeleton-Embedded Depth Data
Simone Meyer
Modelling Perfect Developable Surfaces

SS 2012

Sandro Mani
On-the-Fly Remeshing for Cloth and Thin Shell Animations
Fabian Kulman
Eye Tracking Using Kinect

AS 2011

Vittorio Megaro
Multi-Kinect: Stabilized Stereoscopic Panoramic Views from Multiple Kinects
Lukas Beyeler
Optimised View Frustum Culling for XNA
Frederik Mutzel
Improving Efficiency of Spatial Queries
Daniel Zimmermann
Real-time Rendering of Particle-based Fluids

SS 2011

Raphael Stadler
Jelly Blob: A Self-Propelled Deformable Solid for 2D Computer Games
Severin Klingler
Detection of Attentional States during the Dybuster Training
Tim Grabowski
Inverse Caging: A Method for Computing Optimal Embedding Meshes

AS 2010

Soha Sultan
Content Creation for Multi-view Autostereoscopic Displays
Daniel Saner
Infrastructure for Camera Streaming
Benjamin Müller
Real-Time Fluid Simulation using OpenCurrent
Rafael Monroy
3D Video Post-Production, Mixing Virtual and Real Elements

SS 2010

Markus König
FEM for Nonlinear Elasticity

AS 2009

Jan Schmid
An Optimized Fluid Simulation Pipeline on the GPU

SS 2009

Sandro Bünter
Human Eye
Serkan Bozyigit
Dynamic Objects in Global Camera Control

AS 2008

David Steiger
Analyse und Optimierung des Dybuster Codes
Philipp Krähenbühl
Art Directable Retargeting for Streaming Video
Christoph Huber
Marker-based optical motion capture system
Stefan Mori
Irregular Time Sampling in the Video Hypervolume

SS 2008

Thomas Oskam
Reusable Game Camera for 2D Environments
Andri Bühler
Haptic Interaction between Deformable Models
Dennis Kuepper
Analyzing Modulation Patterns of DLP Projectors
Tanja Käser
Haptic Interaction on Deformable Meshless Objects
René Jacober
Facial Tracking
Sandro Löschhorn
Kinematics of Contact for Triangle Meshes
Peter Suter
Fast self-collision handling on meshless deformable models

AS 2006

Roland Angst
Fluid Effects in Cutting Simulations
Sarah Gugl
Inflatable Display Bubbles
Simon Reinhard
Tactile Display of Graph, Chart, and Menu Layouts

SS 2006

Enrico Albonico
Interactive Cutting with on-the-fly remeshing
Lukas Blunschi
Gesture Model applied to Physically based Bird Navigation
Christian Heitzmann
Gesture-based Image Selection User Interface for Large Screen Interaction Environments
Robert Carnecky
Eulerian Fluid Simulation
Patrick Ponti
blue-c II: Interactive Video Overlay on the CollaBoard

AS 2005

Sebastian Gruber
Synthetische Szenen für Soccer:3D
Roni Oeschger
Self-Collision of Triangle Meshes
Simon Bucheli
Constrained-Based Rigid-Body Simulation with Fixed-Time-Stepping Schemes
Thomas Gloor
Enhancing Fracture Surfaces with Detail
Simone Croci
Pose Space Animation
Marco Zietzling
Verification and Validation Studies for Multiresolution SPH
Egli Remo
Imperceptible Stripe Boundary Codes
Bueechi Oliver
3D-Interaction in PointShop
Andreas Horni
Two-way Coupling between Rigid Bodies and Fluids Using a Uni

SS 2005

Marcel Germann
Virtual Touchscreen in blue-c
Sebastian Martin
Adaptive Simulation von partikel-basierten Flüssigkeiten
Roman Metz
3D Visuals
Marco Feriencik
Simultaneous Acquisition and Projection on the HoloPort

AS 2004

Negele Florian
Raytracing on the PPU
Sandro Olibet
Conversion from Point-Sampled Object to Textured Meshes
Bernd Bickel
Efficient Simulation and Animation of Lightning
Rossinelli Diego
Constrained Particle Systems on the PPU
Baettig Martin
Verbesserung eines Raycasters für implizite Flächen

SS 2004

Philipp Hatt
Paint Model for Point-Based Virtual Painting
Christof Schmid
Level-of-Detail for Tetrahedral Meshes
Miklós Bálint
Real-Time Fluid Simulation Using Height Fields
Roger Kehrer
Visual Enhancements for Dynamic Scenes
Knoblauch Daniel
Herdenverhalten in creaZoo
Claudio Hatz
A Platform-Independent, Hardware-Accelerated Point Renderer

AS 2003

Loris Chiocca
Kodierung von 3D Video Sequenzen
Simon Heinzle
Erstellung eines Pointshop3D-Plugins zur Aufbereitung von 3D-Scans
Rihak Jan
Local Neighborhood Information in Dynamic Environments
Marcel Kessler
Point-Rendering in Physics
Micha Riser
Physics in Pointshop3D
Peter Kaufmann
Kompression von 3D-Video mittels MPEG-4
Jörg Max
Hardware-accelerated Normal Fairing

SS 2003

Rolf Bruderer
Real-Time Rendering of Fluids
Stefan Rondinelli
Real-Time Simulation of Friction
Marcel Wassmer
Scheduling Algorithmen für Real-Time Agent Engine
Bernhard Wymann
Detektion von Selbstkollisionen deformierbarer Objekte
Andreas Wetzel
Entwicklungsumgebung zur Emulation von grafikhardware-basierten Algorithmen

AS 2002

Patrick Grawehr
Linux/QT-basierte Projektversion
Sascha Scandella
blue-Poser
Christoph Hauser
Entwicklung eines Echtzeit-Planers
Daniel Cotting
Watermarking on Point-Clouds
Renzo Lauper
Editierbare Kamera-Animationen
Danat Pomerants
Raumunterteilungsverfahren für die Kollisionsdetektion deformierbarer Objekte
Sven Hubschmid
3D Rekonstruktion mit Hilfe von strukturiertem Licht
Simon Schirm
Area-Management in the blue-c

SS 2002

Marco Fischer
Eine Testumgebung fuer dynamische Feder-Masse-Modelle
Filip Sadlo
Finite-Elemente-Matrizen für die Diffusionsgleichung in allgemeinen Hexaedergittern
Pascal Staeheli
Implizite numerische Integrationsverfahren fuer dynamische Feder-Masse-Modelle
Denis Steinemann
Explizite numerische Integrationsverfahren fuer dynamische Feder-Masse-Modelle
Joris Ticozzelli
Auf Distanzfeldern basierende Kollisionsdetektion
Oliver Wyrsch
Stabile Feder-Masse-Modelle basierend auf triangulierten Oberflächen
Renzo Lauper
Editierbare Kamera-Animation fuer AVS und Anwendung auf CFD-Daten einer Benzinpumpe
Richard Keiser
Feature Detection and Extraction on Point-Sampled Models

AS 2001

Jonas Spillmann
Entwicklung und Implementation eines Verfahrens für Remeshing von polygonalen Meshes
Sabine Do-Thuong
Virtual Carving
David Bannach
Sony PlayStation 2 - Linux System
Urs Bischoff
Verteiltes Navigieren

SS 2001

Patrick Ammann
Programmierung von GeForce3 Shaders mit DirectX 8
Claudio Vaccani
Mirror Hall
Arno Jost
Integration einer virtuellen Trainingsumgebung für chirurgische Eingriffe
Filip Sadlo
Finite-Elemente-Matrizen für die Diffusionsgleichung in allgemeinen Hexaedergittern
Marco Nef
Erweiterung eines geometriebasierten Szenengraphen um punktbasierte Objekte
Philippe Zürcher
Multiresolution Feature Extraction
Philipp Stämpfli
Interaktives Zeichnen auf 3D Gesichts- und Schädelmodellen
Philippe Zürcher
Detektion von Oberflaechenkanten auf unparametrisierten Oberflaechengittern II

AS 2000

Stefan Hösli
3D Point Warping
Adam Moravanszky
Photorealistisches Rendering von Menschlichen Gesichtern in Realzeit
Erich Crameri
3D Sound Positioning

SS 2000

Kuno Meyer
Detektion von Oberflaechenkanten auf unparametrisierten Oberflaechengittern
Christian Sigg
Untersuchung von Eigenfunktionen des Laplace-Operators auf Dreiecksnetzen
Stefan Benkler
Effiziente Berechnungsverfahren zur Relaxation von physikalisch korrekten Gewebemodel
Thorsten Hofmann
Visualisierung der instationären Strömung in einer Diagonalpumpe
Gregory Bleiker
Eine Methode zur automatischen Registrierung von Oberflächenscans
Oliver Knoll
Erweiterte VR Interaktion mit Covise
Christian Sigg
Eigenmeshes

AS 1999

Martin Hauser
Extraktion und Separation einzelner Objekte in Bodenradardaten
Remo Ziegler
Kollisionsdetektion für interaktive Schnitte durch 3D-Gewebsstrukturen
Jürg Senn
Light Field Oracle Viewer
Christoph Niederberger
Erweiterung eines Prototyps für point-sample basiertes Rendering
Ivan Magrini
Paralleler Relaxations-Algorithmus zur Berechnung von Gewebsdeformationen
Michael Hungerbühler
Analyse der Eignung von Java-3D für interaktive Welten anhand der Portierung von BUILD-IT
Thomas Holenstein
Geometry Watermarking
Phyrum Tea
Model Viewer 3D-Visualisation

SS 1999

Pascal Kurtansky
Graphikleistungsanalyse von Computersystemen (Beschreibung der Systeme)
Stephan Würmlin
Graphikleistungsanalyse von Computersystemen (Leistungsanalyse & Benchmarking)
Anton Schultschik
The Lightfield Oracle - Systemkern
Pascal Müller
Prozedurales Modellieren einer Stadt
Pascal Glardon
Entwurf von subdivision surface Methoden
Martin Knecht
Ein interaktives GDV-Tutorial in Java
Martin Spengler
Automatische Registrierung von Oberflächen- und Volumen-Scans

AS 1998

Reto Schorno
Evaluation und Implementation numerischer Integrationsverfahren höherer Ordnung für Partikelsysteme

SS 1998

Reto Grob
Integration und Erweiterung einers Mimik-Generators in AVS-Express

AS 1997

Patrick Pfister
Physikalich-basierte Visualisierung von Resultaten aus Dokumentretrieval-Systemen
Patrick Diezi
Ein Surface Tutorial für Bezier- und NURBS-Flächen

SS 1997

Urs Manser
Interaktives Kurven-Tutorial
Christoph Voegtli
Erweiterung eines Volume Rendering Applets unter Java

AS 1996

Florian Nussberger
Realisierung eines Volume-Rendering Applets unter Java
Lukas Voublon
Dezimation von Isoflaechen in biologischen Volumendaten
David Kleiner
B-Spline Interpolation
Jörg Finger
Blob-Clusteringobjekte zur Visualisierung mutlidimensionaler Relationen in komplexen Datenräumen
Luc Haldimann
Area Calc - Ein Programm zur Flächenberechung in der Mikrozirkulation

SS 1996

Urs Hengartner
Interaktive Spezifikation und Kompression von Constraints in Dreiecksvermaschungen
Jean-Jaques Pittet
Interaktive Visualisierung von Volumendaten über das Internet
Daniel Weber
Konzeption und Realisierung eines Systems zur Übertragung von Geometriedaten über das Internet
Manthos Konstantinos
Erkennung von "Blobs" in 2D

AS 1995

Jean-Paul Hofstetter
Wavelet-basierte Kompression von Dreiecksvermaschungen
Beat Zimmermann
Entzerren digitalisierter Röntgenbilder
Yoav I. H. Parish
Facing the Visible Human - Facial Surface Animation
Philip Ruser
Lokalisierte Waveletfilter

SS 1995

Stefan Wengi
Berechnung und Visualisierung der lokalen Gewebselastizität in MR-, CT- und Phototomographien
Christoph Zehnder
Erzeugung von Stromflächen
Andreas Hubeli
Schnelles Volume Rendering von 3D-Funktionen

WS 2005/06

Elia Noris
Soccer:3D : Tracking and Segmentation
Patrick Jenni
Interactive Video Editing
Philipp Hatt
Extension of Interactive Virtual Painting

SS 2005

Simon Dellenbach
Realistic, Controllable Motion of 3D Video
Peter Kaufmann
Holography-Pipeline: From the Wave Front Generation to an Image

S 2004/05

Staubli Oliver
Visualisierung von Rauchausbreitung mittels Volume Rendering
Duthaler Stefan
Fluid Simulation on the PPU
Geigenfeind Isha
Conjugate Gradient Solver on the PPU

SS 2004

Philipp Schlegel
Generischer Octree zur Repräsentation von impliziten Flächen
Marco Fischer
Fully Automated Patch-Based Preregistration of Heightfields
Solenthaler Barbara
Partikelbasierte Fluid-Fluid Interaktion
Daniel Raunhardt
Constrained Dynamics
Böhler Silvio
High-quality Free-viewpoint Video using ISL
Stäheli Pascal
Randomisiertes Playback von 3D Video
Haas Ralph
Point-based Collision Detection and Response

S 2003/04

Martin Gernss
Real-Time Interaction with Tetrahedral Meshes
Oliver Wyrsch
Hardware beschleunigte, punktbasierte Visualisierung
Jonas Spillmann
Real-time Collision Response for Deformable Objects
Felix Eberhard
Kompression von punktbasierter Geometrie
Denis Steinemann
Generation and Animation of Shells
Andreas Helbling
Active and Passive Animation of Deformable Objects

SS 2003

Filip Sadlo
3D-Volumenrekonstruktion von Reiswurzeln
Simon Schirm
Interaktion von Flüssigkeiten mit deformierbaren Objekten
Daniel Cotting
Combining Polyhedral Visual Hulls and Stereo for Real-time Reconstruction of Dynamic Scenes
Christoph Hauser
Anytime Planing in creaZoo
Philipp Stämpfli
Berechnung und 3D Visualisierung von Nervenbündeln im Gehirn
Tobias Schwägli
3D Rekonstruktion mittels photometrischer und disparitätsbasierter Stereoverfahren
Robert Bargmann
Interactive Cloth Modeling
Ralph Brunner
3D Video Server

S 2002/03

Stefan Hösli
Point Processing and Rendering of 3D Videos
David Charypar
Echtzeit Fluid-Simulation
Tobias Schwägli
3D Rekonstruktion mittels photometrischer und disparitätsbasierter Stereoverfahren
Dejan Radovic
Real-time Navigation System
Richard Keiser
Collision Detection for Interactive Editing of Point-Based Surfaces
Renzo Lauper
Vergleich von Kollisionsdetektioinsverfahren und deren Optimierung für deformierbare Objekte

SS 2002

Christian Sigg
Framework for Level Set Methods

S 2002/03

Claudio Vaccani
The blue-c Sequencer

S 2001/02

Bruno Heidelberger
CreatureControl - Erzeugung und Steuerung physikalisch basierter Kreaturen

S 2002/03

Adam Moravanszky
A Graphical Environment for Virtual Creatures
Ruedi Arnold
Creature Brain - Verhalten und Kognition einfacher Kreaturen
Marco Nef
Entwicklung eines Systems zur Simulation eines Multi-Kamera-basierten Gesichtscanners

SS 2001

Nicholas Kern
Aufbau, Kompression und Übertragung von Punkt-basierten Datenstrukturen
Oliver Knoll
Interaktive Bearbeitung von Point-Sample basierten Objekten
Alexandre Desboeufs
Streaming and Compression of Point Sample Based 3D-Objects

S 2000/01

Pascal Müller
Design und Implementation einer Preprocessing Pipeline zur Visualisierung prozedural erzeugter Stadtmodelle
Christoph Niederberger
Punktbasierte Rekonstruktion von Objekten
Aaron Zolliger
Campus TV

SS 2000

Katrin Susanne Rutishauser
Entwicklung eines Systems zur Aprroximation der Volumendaten aus der Gesichtsgeometrie
Jörg Finger
Verteilte Visualisierung mit CORBA und dem Notification-Service
Remo Ziegler
Physikalisch basierte Interaktion zwischen chirurgischen Instrumenten und 3D Gewebsstrukturen
Pascal Glardon
Konsistente Triangulierung beim Schneiden in Tetraedergittern

S 99/2000

Stephan Würmlin
Systemintegration des Light Field Oracles
Marcel Lattmann
Ein Prototyp zur Simulation kieferchirurgischer Eingriffe

SS 99

Alexander Beck
Realzeitsimulation und Manipulation von 3D-Gewebestrukturen mittels Force-Feedback
Renato Brunella
Multiple Hierarchien mit impliziten Blob-Flächen
Patrick Diezi
Raytracing von triangulären Bézierpatches: brt - Ein Raytracing Modul für AVS/Express

S 98/99

Marc Schüpbach
Geometrie-Watermarking
Christian Grob
Entwurf eines hybriden Rendering-Systems für Geometrie- und Videodaten in Echtzeit
Thomas Ammann
Visualisierung multidimensionaler, zeitabhängiger Daten mit IVORY

SS 98

David Kleiner
Entwurf und Implementierung eines Verfahrens zum Image Based Rendering
Matthias Zwicker
C1-stetige FEM-Modellierung elastischer Volumina
Raoul Becke
Entwicklung eines 3D-Viewers für Stereo- und Multipipe-Rendering
Volker Maiwald
Realzeitsimulation von interaktiven Schnitten in 3D-Gewebestrukturen
Stefan Gysel
Hierarchical Representation and Manipulation of Geological Layers

S 97/98

Tobias Strasser
Offene Programmiersprache zur Beschreibung von Informationsvisualisierungsproblemen
Daniel Bielser
Programmbibliothek für das Force-Feedback-Device "Phantom"
Daniel Weber
Darstellung und Fehleranalyse von unstrukturierten Meshes
Fabian Honegger
Entwicklung eines global C1-stetigen elastischen FEM-Modells
Joachim Oechslin
Solid Modelling mit gekrümmten Oberflächen

SS 97

Andreas Hubeli
Hierarchisches Volumen-Radiosity
Silvio Turello
Simulation von elastischen Volumina mit der Methode der finiten Elemente
Joachim Schlegel
Baryzentrische Wavelet-Transformation
Felix Jost
Modulares Visualisierungs-Frontend zur Analyse multidimensionaler Zeitreihen
Dominik Auf der Maur
Schnelle Objektdatenstruktur zur Analyse multidimensionaler Zeitreihen
Marcelo Vetter
Progressive Meshes
Ivan Motsch
Entwicklung eines elastischen inkompressiblen Gewebemodells mit der Methode der Finiten Elemente

S 96/97

Yoav I. H. Parish
Photorealistische Darstellung menschlicher Gesichtsoberflaechen
Jean-Paul Hofstetter
Progressive Meshes fuer Tetraedervermaschungen 

SS 96

Christoph Zehnder
Modellierung von deformierbaren Volumina mit der Methode der finiten Elemente
Michael Kaufmann
Interaktive Visualisierung von Informationen im WWW
Albert Bosshard
Implementierung eines Mimik-Generators für menschliche Gesichter
Christian Kurmann
Interaktive Visualisierung von Volumendaten unter Einbeziehung einer exponentiellen Dämpfung und optimierter Farbraumkonvertierung
Roger Weber
Wavelet-basierte Kompression und Interpolation von Isoflächen in Volumendaten

WS 95/96

Daniel von Büren
Animation von Finite Elemente Oberfläche am Beispiel von menschlichen Gesichtern
Andreas Eggenberger
Visualisierung komplexer Relationen in Datenräumen
Roland Kisseleff
Wavelet-basierte Isoflächenfindung durch Verwendung adaptiver Tetraedisierungsverfahren
Richard Dittrich
Entwicklung eines interaktiven, waveletbasierten Volumerenderingsystems

SS 95

Daniel Som
Visualisierung der Streuung von Reflexionen von Himmelslicht in Eis
Stefan Lötscher
Rechnergestütztes Erkennen und Vermessen von digitalisierten Hohlladungsstrahlen
Marc Pilloud
Ray-Tracing von FEM-basierten Oberflächenmodellen menschlicher Gesichter
Silvio Häring
Realisierung eines waveletbasierten Volume-Renderers
Georg Frankhauser
Physically based Oberflächenmodellierung mittels Finiter Elemente Methode

S 94/95

Roger Gatti
Effiziente Darstellung von dreidimensionalen Geländedaten mittels Wavelettransformationen und Level of Detail-Steuerung