filename : parish.pdf entry : inproceedings pages : to appear year : 2001 title : Procedural Modeling of Cities author : Yoav I. H. Parish, Pascal Müller booktitle : SIGGRAPH 2001 Proceedings, Los Angeles CA, August 2001 editor : publisher : language : English month : August keywords : L-system, software design, developmental mod-els, modeling, urban development, architecture abstract : Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.