filename : pg00_roth entry : inproceedings pages : 413-414 year : 2000 title : Triangular Bézier Clipping author : S. H. Martin Roth and Patrick Diezi and Markus H. Gross booktitle : PACIFIC GRAPHICS 2000 Proceedings editor : Brian A. Barsky and Yoshihisa Shinagawa and Wenping Wang publisher : IEEE Computer Society language : English month : October keywords : Bernstein-Bézier, Ray Tracing, Triangular Patches, Bézier Clipping abstract : This short paper introduces a new approach to finding ray­patch intersections with triangular Bernstein­Bézier patches of arbitrary degree. Unlike a previous approach based on a combination of hierarchical subdivision and a Newton­like iteration scheme, this work extends the concept of Bézier clipping to the triangular domain. The problem of reporting wrong intersections, inherent to the original Bézier clipping algorithm, is investigated and opposed to the triangular case. It turns out that reporting wrong hits is very improbable, even close to impossible, in the triangular set-up.